Breath of the Wild Review (SpoilerFree)

botw

Rexis here!

There’s something I haven’t said in awhile. Its been four months since I’ve written anything. FOUR MONTHS! I’ve been riding this crazy train of a Trump presidency coupled with the release of “The Vampire Lestat and the Realms of Atlantis,” and more recently, “Breath of the Wild.” So to recap, I hope the rest of the world isn’t really judging all Americans based on Trump. I’ve been reading Anne Rice’s Vampire Chronicles pretty much all of my life. And this new Zelda game may be my favorite game ever.

I’m not sure where to begin when it comes to reviewing “Breath of the Wild.” Most of what needs to be said has been said and my opinion is just another nodding agreement in an ocean of praise. I haven’t been so absorbed by a Zelda title since “Ocarina of Time.” The game just refuses to let me down. From the moment I turn it on and pick a direction to travel until the moment I turn it off, I feel like I’m accomplishing something. There’s always something to do despite how massive the world is, and it is pretty massive. To keep this post from rambling for far too long, I’ll only talk about a few of my favorite aspects of the game.

My absolute favorite thing about this game has to be Princess Zelda. I know her English voice actor has been getting a lot of negative comments, but I loved her. I thought she did great! I can’t dive into Zelda’s storyline too much without getting into major spoiler territory, so I won’t, but I will say that I love, above all, how humanized she is. This is in stark contrast to “Twilight Princess” Zelda, not that I didn’t like her as well, but she was more of a royal warrior compared to BotW’s… Well… You’ll see.

I mentioned there is always something to do and that was no exaggeration. I love to explore in an open game world and BotW let’s me do just that. I find myself setting off to do some sort of side quest, but inevitably wandering off track to look at the next “shiny thing” I see in the distance. I’ve come across many hidden areas by complete chance and its only furthered my desire to explore further. I’ll admit, I’ve looked online for solutions or locations a couple of times, but only because this game does not hold your hand. There is no map marker telling you exactly where to go (looking at you “Skyrim”). You really have to rely on your wits and problem solving abilities. I applaud this. I never feel like I’m just doing fetch quests (even though some of them really are just that).

Hyrule is huge. The size of the world is unprecedented in any Zelda game. Each area on the map is unlocked by syncing with towers, much like “Assassin’s Creed.” The locations on the map feature pretty much all of the famous locations the series is known for and lots of Easter eggs. Traversing the terrain requires stamina and Link can climb pretty much any surface. you can go literally anywhere you can see and there are no load times (aside from entering a shrine or fast traveling). You’ll recall previous Zelda game blocking certain areas until you acquire certain items (like the hook shot). Those days are gone. Everything you need is given to you in the opening area/tutorial. You do not receive a new weapon/item in every dungeon. There is nothing stopping you from going to the farthest corners of the map right from the beginning (other than the terrible beasties roaming the land, of course).

I could go on and on about BotW because there is so very much to love. This game feels like a natural progression for the series and stands as a culmination of 30 years of Zelda experience.