Headed to Purgonorgo Isle, messing with /lockstyle.
How’s it going, peeps! As per the usual, I have been wildly busy in game as well as outside of it. I have completed Chains of Promathia and it was glorious. Trying to write a summary for it, however, has been not so glorious. The story in incredibly in depth and, at times, confusing. There are lots of moments when characters say something like “That means Prishe is…” The trailing off kills me. I feel like if the characters communicated better then there would be no need for the story at all. That’s beside the point though. A lot of Vana’diel’s history has been revealed and putting it in summarized form is going to take some time.
In the Grand Palace of Hu’Xzoi, ready to kill a god.
In other news, I’ve already started pressing on into Treasure of Aht Urghan and Rhapsodies of Vana’diel simultaneously. I started with the simple goal of unlocking my fifth trust slot. Some of ToAU is required for that, but then I just kept playing the story because I love it. The Empire has an interesting backstory and I find myself wondering about the different mysterious artifacts that resemble what I’ve seen in the game so far.
Modeling my new shades.
Storylines aside, I’m still a beastmaster and haven’t bothered to try anything else yet. I am having too much fun with it! Let’s go ahead and get this little rant of mine out of the way: I am not bothered by the recent beastmaster nerf! Those unfamiliar with the job may not realize it, but beastmasters now have to be within 7 yalms of a pet to use the Ready/Sic command. This puts the player in AOE range. Honestly, the most difficulty I’ve had with this change happens when my pet is fighting an unwanted link and it’s just out of range. Perhaps this causes issues in end game events, but I’ve never been one for that kind of stuff. If anything, this nerf will clear the playing field of bandwagon beastmasters who play the job just to be part of that end game stuff. They have no real love for it and have probably never charmed a thing. You aren’t a good beastmaster if you can’t handle 4-6 (or more) unwanted, dangerous links.
Waiting for the spring to fill in Ro’Maeve… It never did.
I’ve been coming across some interesting conversation in my travels lately, usually within my linkshell. I tend to creep the LS sometimes while on missions. I’m not always in a talkative mood. I’ve seen people on both sides of the fence in regards to how to play a job. I’ve always been a believer that you should play what you love and play it in a way that’s fun for you. As such, I’ve never much cared for leveling multiple jobs. I don’t see the fun in grinding experience for hours upon hours. I’ve also never been much of a gear hunter. I just don’t see the fun in devoting a large portion of your time to getting better gear so that you can… get more gear? I guess? It’s impressive when you see someone who has all the best stuff they can get, sure, but its not something I aspire to. To add to that, I’ve never been a fan of swapping gear in battle. I’ve done it extensively in the past to the point that I only had a few slots left in my inventory for drops. These days, I don’t worry about it so much and I am doing just fine.
Unlocking Puppetmaster. Just to have it.
In other news, I killed the sky gods for the first time! Icedd from my linkshell, took me up there and we knocked them out. He apparently does it often, but it was a fun first for me. I can’t imagine going back and doing it on my own. It would be easy enough, but the rewards just aren’t there. He does it for the gil, something I don’t find I need very often. I’ve usually got around 300,000 on hand. I was playing with Myrr, also from my linkshell, and we were talking about jobs. Myrr has multiple level 99 jobs, which is fine, but the way I see it, if I focus all my effort into leveling and meriting beastmaster, it will become far stronger than it would if I spread my time across several jobs. It’s been paying off so far as I’ve put a few hundred merits into the job already and a few job points as well. (Ruinator weapon skills is so cool!)
In regard to focusing on beastmaster, I’ve gotten two pieces of Totemic armor so far (head and legs). I know I said I don’t usually chase armor, but hear me out. Its very easy to get. Here’s how I do it. Step 1: Get AF armor. Step 2: Use sparks to buy Rem’s Tales. Step 3: Buy tiger leather from the AH and use login points for the second non-AH item. Step 4: Trade and profit. That literally all there is to it. I like to wait until there is a “Gain Experience” record of emergence in effect, then I go to Esha- Zitah and rake in the points. Every 5,000 experience points earned gives you 300 sparks. That’s only one kill in that area, so the sparks flow like a river. Plus I accrue more merits. It’s a win-win.
I also spent some time over the last week acquiring my Empyrean armor, minus the helmet. Beastmaster JSE tends to look kind of native American inspired with pelts and such. I’m not a fan of it. I do love the dark steel look of the Empyrean armor, though (despite its purple appearance). The reason I skipped the helmet? The sweet shades. If I acquire seals along the way I will upgrade the armor, but I’m not going out of my way for it. I’m focusing on Totemic for now. I just got it to use the /lockstyle command. I was really tired of looking at the outrider chainmail, anyway.
My current appearance. /lockstyle
Last night, as I stood waiting for the full moon in Ro’Maeve to get my Ark Pentashere for Divine Might (the weather never cleared so I didn’t get it), someone asked me what beastmaster was all about. Well, I’d like to take a moment to clear up any confusion with this awesome job because I’ve run into a few people who don’t really know what we’re about. Everyone knows that a beastmaster can charm mobs and use jug pets. The jug pets come in all shapes and varieties, and sometimes have very helpful traits (Dipper Yuly gives us treasure hunter). In the past, using a jug pet would consume the jug, but no longer. The job ability “Bestial Affinity” works like “Call Beast,” but you keep the jug! It has a twenty minute cool down so it’s good to have some consumable jugs for emergencies, but it helps a lot. I have quite a few jugs that I keep on hand for different situations.
There are different ways to play the job. Some choose to let the pet do all the work, but I prefer to fight alongside mine. It makes the fight go much faster because a beastmaster is a pretty decent damage dealer in his own right. Popular subjobs are ninja, white mage, and dancer. I prefer dancer because of dual wield and the ability to heal/buff yourself (haste samba ftw), but beastmasters also have a trait called “fencer” that gives them a higher rate of critical hits and a TP bonus on weapon skills when wielding a single one-handed weapon (an axe and shield, for example). With Trust magic white mages to keep you alive, using a subjob like warrior and wielding a single axe could be devastating in the damage dealer department.
In the past, experience gain was affected by the pet. This has changed. A jug pet, when called, will be lower level than the beastmaster (merits can get them to be the same level), thus negating any experience penalty. A charmed pet of a higher level than the beastmaster will be treated as if there were a higher level member in the party and experience will be awarded accordingly.
Lastly, just for fun, one of my favorite things to do as a BST/DNC is to build five steps, then use ready-ruinator-reverse flourish-ready. This does some awesome damage and restores some of the TP I used. Having dancer as a subjob, its important to manage that TP bar effectively. So I hope this clears up any questions you have about the job. It’s a lot of fun to play and serves as more than just an end game damage dealer. We have a few new beastmasters coming up in my linkshell and I am looking forward to the day we can all get together and decimate!
That’s all I’ve got for updates at the moment. My current plans involve finishing the Chains of Promathia summary as soon as I can organize my thought. In game, I’ll press on through Rhapsodies of Vana’diel and Treasure of Aht Urghan. I know its out of order to do Rhapsodies so soon, but the benefits are so great, I can’t hold off. I’ll be doing summaries for these things as they come up, in order of course. So after Promathia drops, Treasure will be shortly behind it. I know you have a lot of options in how you get your FFXI info, but my demographic for the lore posts are basically those who likes to read. Anyone can write a walkthrough and post a game script, but context is everything. If you want to go straight into the “How To” stuff, take a look at SilverSean’s YouTube channel. He’s got some great info for new and returning players, as well!
As always, thanks for reading